Posts Tagged ‘design’

While there are few texts on game design considered to be canon, there are many books that I would consider to be helpful to the both aspiring and established game designer.  I intend for this list to be living and to update it as I discover new ones.

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Designing a board game

Posted: December 17, 2008 in Games
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What drives someone to create a board game?  When there’s so many awesome video games out there and so many things you can do with pixels and polygons, why craft a game with a flat piece of cardboard and some boring six sided dice?  Well, I want to.  So what’s driving me?  Board games are the origin of multiplayer gaming.  They hold the dark secrets of what makes an awesome online game.  Risk, monopoly, ticket to ride, setlers of katan, twilight imperium, scrabble would be nothing without the people sitting across the table from you.  As much fun as rockband is (and it’s a lot of fun), it doesn’t have nearly the staying power of some of the previously mentioned board games.  Each of those games has amazing ideas locked away inside the design.  Even dice have a magic about them, and cards a mystique.  

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