Archive for the ‘Uncategorized’ Category

What a game is

Posted: May 8, 2010 in Uncategorized

Please forgive my academic indulgence:

Flow is a feeling of escape and timelessness

Experiencing flow is fun

Play is an activity in the pursuit of fun

A toy is an artifact to facilitate play

A puzzle provides goals to facilitate play

A game establishes relationships through play

Some puzzles are toys

Some games are puzzles



I have what I would consider a fairly typical group of gamer friends.  These guys have grown up on D&D, board games and table-top games.  We all love games and have our own relationship to them.  Something unusual happened over the last few game sessions.  We abandoned the game we all loved and respected for a shallower version of the same game.  Our sin was liking the experience more but we took so much joy in the fact that we were all on speaking terms by the end of the night.  I have so much respect for the game that brought us so much misery, that I had to take a deeper look.


Dominos, the tippy kind

Posted: July 1, 2009 in Uncategorized
Tags: ,

It seems to me that the version of dominos where you spend the whole afternoon standing these little blocks on end only to watch them topple over at the end of the day is a much overlooked game when trying to study game design. The multiplayer varient of matching dots is more likely to be looked at given the more sophisticated rule set. But dominos, the tippy kind, has a genius simplicity.


The Graveyard Book

Posted: March 7, 2009 in Uncategorized

by Neil Gaiman.