Archive for February, 2010

I have what I would consider a fairly typical group of gamer friends.  These guys have grown up on D&D, board games and table-top games.  We all love games and have our own relationship to them.  Something unusual happened over the last few game sessions.  We abandoned the game we all loved and respected for a shallower version of the same game.  Our sin was liking the experience more but we took so much joy in the fact that we were all on speaking terms by the end of the night.  I have so much respect for the game that brought us so much misery, that I had to take a deeper look.

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While looking into compulsion, I found that I couldn’t avoid looking directly at emotion.  The above picture is from Heavy Rain, a game where the creators are trying to introduce more emotion into games.  I must admit that I was skeptical for a long time and passed it off as artistic indulgence.   Something came along and changed my mind completely yet I haven’t played the game.  Emotion isn’t the sign of indulgence but perhaps the complete opposite in a medium rife with shallow emotional connections to simply sensational experiences.  While I do not speak with any authority on the subject, I am passionate about it and want to learn to do it right.

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