Archive for December, 2009

Compulsion and fun

Posted: December 27, 2009 in Game Design, Games
Tags: , ,

I’ve been doing some thinking about compulsion and the notion of fun.  Most people would admit that the goal of a game is to entertain, usually summed up in the word fun.  To have fun.  When building a game, we refer to the intangible ‘fun factor’ of a game.  We also talk about a game’s ‘stickiness’, i.e. it’s ability to have the players come back for more after they’ve left the game, or better yet, to stay in the game for extended periods of time.  For myself as a player, and other player’s i’ve talked to, a game’s stickiness is often involved in the fun.  A game that keeps me coming back, I naturally assume it’s because I enjoy it.  But is that really the case?